7 Card Stud Hi Lo Starting Hands
Although the starting hands for Seven Card Stud and Stud hi-lo vary quite a bit, the basic truth in both cases is that your first three cards are a good indicator about how your hand will grow up. If you start with 3 suited low cards in a high only stud game you're likely to end up (if all goes well) with a medium or low flush. Seven-Card Stud Seven-card stud is played with two downcards and one upcard dealt before the first betting round, followed by three more upcards (with a betting round after each card) and one more. 7 Card Stud Hi/Lo In Stud Hi/Lo, half the pot is awarded to the best Hi hand and half the pot is awarded to the best Lo hand. To qualify for a low hand, one must have five unpaired cards Eight or Better (eight or lower). The dream hand in Stud Hi/Lo is A2345.
Replay Poker recently launched two new poker variants: Seven Card Stud and Hi/Lo. Ready to dip your toes in the water? We have a guide for you to get started with Hi/Lo.
Starting hands
Until you get experienced, fold hands that aren’t connected.
Start with three low cards, three running cards, three suited cards, or pairs for the initial bet. You might want to raise the “bring in” bet if your hand is particularly attractive, or the majority of your opponents have medium to high cards showing.
Betting
Remember that in Fixed Limit poker, Third Street and Fourth Street are set at the low blind level. Because of this, it’s usually fine to call some action on the Fourth card if you get that far, providing you don’t whiff completely or any opponent raises with an obviously good card.
- An ace for your opponent is usually strong because it counts as both high and low.
- Be mindful that if players start with a low card and are dealt another low card, they may be well on their way to completing a low draw — or have at least a pair.
Observation is key
Keep a mental note of the folded cards. You’ll want to know exactly how many of your suit are left if you’re aiming for a flush. Not to mention if anyone else may have one! Also keep tabs on how many straight or pair cards are left which could hit you.
A rule of thumb is that most players fold on Third, Fifth, or Seventh Street. For most players, if their hand is good enough to take the fourth card, it’s usually all right to call another bet on the cheaper Fourth Street.
If you get to the sixth card, you should only have played on fifth street with a good understanding of your objectives for the pot. Pot odds should be attractive enough to take the final card.
Don’t get trapped looking for half!
Just like in Omaha Hi/Lo, shooting for half the pot with a draw is a very bad proposition.
The best you can hope for is a little more than your money back. Even if you do catch, you often get quartered or lose altogether. That’s not to say never, ever go for one side of the pot — sometimes it’s clear that you’re the only one who has a strong chance. Still, it is a situation you should avoid until you become experienced.
Looking for more information? We like Daniel Negreanu’s take on this format:
For basic rules on Seven Card Stud Hi/Lo, please read our Help Center article.
In hold'em, players receive two down cards as their personal hand (holecards), after which there is a round of betting. Three board cards are turned simultaneously (called the flop) and another round of betting occurs. The next two board cards are turned one at a time, with a round of betting after each card. The board cards are community cards, and a player can use any five-card combination from among the board and personal cards. A player can even use all of the board cards and no personal cards to form a hand ('play the board'). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.Limit Stud Hi Lo
Rounds of Betting
- Opening deal- Each player is dealt two cards face down, which are known as hole cards or pocket cards.
- First round of betting- Starting with the player to the left of the big blind, each player can call the big blind, raise, or fold. The big blind has the option to raise an otherwise unraised pot.
- The flop- The dealer burns a card, and then deals three community cards face up. The first three cards are referred to as the flop, while all of the community cards are collectively called the board.
- Second round of betting- Starting with the player to the left of the dealer button, each player can check or bet. Once a bet has been made, each player can raise, call, or fold.
- The turn- The dealer burns another card, and then adds a fourth card face-up to the community cards. This fourth card is known as the turn card, or fourth street.
- Third round of betting- It follows the same format as the second round, but the size of the bets have usually doubled in limit games.
- The river- The dealer burns another card, and then adds a fifth and final card to the community cards. This fifth card is known as the river card, or fifth street.
- Final round of betting- It follows the same format as the second and third rounds.
- The showdown- Using the best five-card combination of their hole cards and the community cards, the remaining players show their hands, with the bettor or last raiser showing first. The highest five-card hand wins the pot. (In case of a tie, the pot is evenly split among the winning hands.)
Stud Hi Lo Strategy
Other Texas Hold'em Poker Rules7 Card Stud Hi Lo Starting Hands
Best Starting Hands 7 Card Stud
- These rules deal only with irregularities. SeeButton and Blinduse for rules on that subject.
- If the first or second hole card dealt is exposed, a misdeal results. The dealer retrieves the card, reshuffles, and recuts the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card can not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one hole card is exposed, this is a misdeal and there must be a redeal.
- If the flop contains too many cards, it must be redealt. (This applies even if it is possible to know which card is the extra one.)
- If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
See Explanations,discussion #2, for more information on this rule. - If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card's place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
See Explanations,discussion #2, for more information on this rule. - If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card is returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.
- If you are playing the board, you must so declare before you throw your cards away; otherwise you relinquish all claim to the pot.